Doubling Down With MW2?
Hold up! Don’t like reading? Watch instead…
The Modern Warfare 2 Open Weekend is right around the corner and Infinity Ward has finally clapped back with their thoughts on the Weekend One criticisms.
And here’s what they had to say… “We ain’t changing sh*t.” (kind of)
All of the complaints players had with Modern Warfare 2019 — red dotless mini-map, lobbies disbanding, and SBMM — will remain but they are switching other big things up which we’ll get to in a moment.
Players understandably don’t want a repeat of 2019 but it looks like Infinity Ward is targeting a different audience. All of their key game design decisions suggest that.
Infinity Ward gave us a view into the CoD looking glass in a community update posted to their website. And these three comments are going to divide the community.
Did you ever wonder why they removed red dots from the minimap in the first place? And why they refuse to reintroduce them now? Apparently, Infinity Ward, “do not want to punish players for firing their weapons.“
And that should be great for run and gunners — except that footsteps currently sound like they may as well have their own ASMR streams.
But hold up! Infinity Ward has a solution to that problem!
In Weekend Two of the beta, they’ll be, “reducing the range of footstep audio for the various player movement states (jog, sprint and tactical sprint). This will help soften the cost of moving around the map. The second change is that enemy and friendly footsteps are now distinct.“
This is absolutely the right direction to go if they’re not going to give us the old-school mini-map. Playing a higher level of Modern Warfare requires a sixth sense — the ability to read the battlefield — and visual or audio cues are instrumental in that process. I’m glad to see Infinity Ward bending to player feedback.
On slide canceling, since the sweats figured it out, Infinity Ward is going back to the drawing board. For Weekend Two of the beta, they’ll be, “contemplating how to handle it,” as well as making other changes that will make sliding feel “a bit more fluid and snappy.“
And finally, on the perk system — specifically Dead Silence — Infinity Ward uses the same design philosophy as red dotless mini-maps. They’re keeping Dead Silence a tactical upgrade because they, “believe it is important to game health that rushers are not able to move at high speeds without consequence.“
Again, another decision made to avoid punishing certain gameplay styles. I guess Infinity Ward is trying to draw in a larger demographic of gamers for this release.
There’s a lot of emotional conversations happening online regarding Infinity Ward’s design decisions and whether or not they might be destroying the franchise. The same old conversations that have been happening since Call of Duty was a thing.
I’m personally loving the new direction Modern Warfare is taking. Keep fragging, and as always, stay cool, gentlemen.