Gaming

Here’s How Deadrop’s Movement is Going to Work — Snapshot 3

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Going vertical in this battle royale

Hold up! Don’t like reading? Watch instead…

Midnight Society and Dr Disrespect released the latest preview for their Battle Royale-Raid hybrid shooter — Deadrop — yesterday and this is the one I’ve been waiting for.

Since its announcement, I’d been worried about the future of Deadrop’s movement mechanics. The Doc is a fan of Warzone so I wasn’t sure which direction his studio was taking it.

But based on what was revealed, I’m glad they’re getting inspired by the top dog in movement in the FPS scene right now.

Deadrop is being promoted as an extraction shooter with an emphasis on vertical map design. And if you played Warzone, you remember how slow getting to higher ground was until Infinity Ward copied Apex Legends.

We got ziplines and redeploy balloons, and in Warzone 2 we’ll be getting the ability to better catch onto ledges.

So I’m glad Deadrop is following Apex’s trajectory.

Snapshot 3 focused on 3 key movement mechanics — sliding, vaulting, and ziplining.

And from what Doc expressed about movement philosophy, his head is in the right place.

What Warzone and Apex Legends have shown is vertical gameplay speed should never be sacrificed in FPSes with large complex map designs — vertical momentum is just as important as horizontal.

Deadrop needs to make sure the transition between horizontal to vertical gameplay is seamless. And these 2 design choices are music to my ears:

Unlike Warzone, attaching to a zipline is instantaneous — no need to hold down the ‘Interact’ key.

Vaulting comes in two flavors. The typical, press ‘Jump’ to hop over ledges, and an Assassin’s Creed-inspired parkour — with weapon holstered, hold ‘Sprint’ to automatically vault across ledges.

Deadrop is shaping up to be a shooter that hopefully uses movement to create a decent skill gap.

Conclusion

I can’t wait to see what happens in Snapshot 4.

If you know a bit about Doc, he’s a huge champion of games that give you the ability to instantly change the tide of battle by hitting that one cracked shot — it’s one of his criticisms of Apex Legends.

The FPS landscape needs creativity and innovation so I’ll be keeping my eyes on Deadrop’s development.

Keep fragging and as always, stay cool, gentlemen.

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